[24] Shuo Xiong, Long Zuo, Zeliang Zhang and Hiroyuki Iida. E-learning Rhythm Design: case study using Fighting Games. The 12th International Conference on E-learning and Games . Xi'an China. June, 2018
发布时间:2022-03-21
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- 上一条:[23] Izzyann, F., Huynh, D., Xiong, S., Norshakirah, A., & Iida, H. Comparative Study: case study in Analyzing Gamification between Mind-Snacks and Duolingo. In The International Conference on Information and Communication Technology and Digital Convergence Business (ICIDB-2018).
- 下一条:[25] Shuo Xiong, Long Zuo and Hiroyuki Iida. The rhythm design of health care serious game by game refinement measurement[C]//BASIC & CLINICAL PHARMACOLOGY & TOXICOLOGY. 111 RIVER ST, HOBOKEN 07030-5774, NJ USA: WILEY, 2018, 123: 39-40.