[11]Mingyang. Wu, Shuo Xiong, Hiroyuki Iida (2016). The fairness mechanism in MOBA games. International Conference on Systems and Informatics. Shanghai, China. Nov. 2016
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- 上一条:[10]Bhargav Chauhan, Shuo Xiong, Hiroyuki Iida. (2015). Game Refinement and Utility-Fun Function: Application to Card Games. The 20th Game Programming Workshop , pages 138-141. Karuizawa, Japan. Nov. 2015
- 下一条:[12] Shuo Xiong, Liang Yang, Nor Azan Mat Zin, Hiroyuki Iida. (2016). Ranking Accuracy and Popularity Promotion: case study using UEFA Euro 2016 International Conference on Systems and Informatics. Shanghai, China. Nov. 2016