[2]Shuo Xiong (2013). The Classic board game history - Asian Modern Game ``Sakoku'' problem and its counter measures. The 8th International Conference on Computers and Games (CGIW2013): Computer Games and Intelligence Workshop. Yokohama, Japan. Aug. 2013
发布时间:2022-03-21
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- 上一条:[1]熊 碩 (2013). 日中ゲーム鎖国の現状と対策, 日本デジタルゲーム学会2012年次大会予稿集, 日本デジタルゲーム学会, pages 66-75。福岡、2013年3月。
- 下一条:[3]Shuo Xiong (2013) The Problems With Modern Japanese and Chinese Game Seclusion From the Outside World and In-Depth Analysis of the Countermeasures. International Conference on Japan Game Studies 2013. Kyoto, Japan. May. 2013