Supervisor of Master's Candidates
Gender:Male
Status:Employed
Department:School of Journalism and Information Communications
Education Level:Postgraduate (Doctoral)
Degree:Doctoral Degree in Science
Discipline:Communications
Computer Applications Technology
Paper Publications
- [1] [1]熊 碩 (2013). 日中ゲーム鎖国の現状と対策, 日本デジタルゲーム学会2012年次大会予稿集, 日本デジタルゲーム学会, pages 66-75。福岡、2013年3月。.
- [2] [2]Shuo Xiong (2013). The Classic board game history - Asian Modern Game ``Sakoku'' problem and its counter measures. The 8th International Conference on Computers and Games (CGIW2013): Computer Games and Intelligence Workshop. Yokohama, Japan. Aug. 2013.
- [3] [3]Shuo Xiong (2013) The Problems With Modern Japanese and Chinese Game Seclusion From the Outside World and In-Depth Analysis of the Countermeasures. International Conference on Japan Game Studies 2013. Kyoto, Japan. May. 2013.
- [4] [4]Shuo Xiong and Hiroyuki Iida. (2014). The depth studies of game knowledge sharing and Asian game market. Replaying Japan Again: 2nd International Japan Game Studies Conference. Edmonton, Canada. Aug. 2014.
- [5] [5]Shuo Xiong, Long Zuo, R. Chiewvanichakorn and Hiroyuki Iida. (2014). Quantifying Engagement of Various Games.The 19th Game Programming Workshop, pages 101-106. Hakone, Japan. Nov. 2014.
- [6] [6]Shuo Xiong, Long Zuo and Hiroyuki Iida. (2014). Quantifying Engagement of Electronic Sports Game.Advances in Social and Behavioral Sciences Vols.5-6, pages 37-42. Hongkong, China. Dec. 2014.
- [7] [7]Shuo Xiong, Hiroyuki Iida (2014). Attractiveness of Real Time Strategy Games. International Conference on Systems and Informatics, IEEE, pages 264-269. Shanghai, China. Nov. 2014.
- [8] Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. IFIP International Conference on Entertainment Computing. Entertainment Computing-ICEC 2015. Springer International Publishing, 2015. 182-194. Trondheim, Norway. Sep. 2015.
- [9] [8]P. Chetprayoon, Shuo Xiong, Hiroyuki Iida, T. Kondo. (2015)..
- [10] [9]P. Chetprayoon, Shuo Xiong, Hiroyuki Iida. (2015). An Approach to Quantifying Pokemons Entertainment Impact with focus on Battle. The 3rd International Conference on Applied Computing & Information Technology, pages 61–68. Okayama, Japan. July. 2015 .