[5]Shuo Xiong, Long Zuo, R. Chiewvanichakorn and Hiroyuki Iida. (2014). Quantifying Engagement of Various Games.The 19th Game Programming Workshop, pages 101-106. Hakone, Japan. Nov. 2014
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- 上一条:[4]Shuo Xiong and Hiroyuki Iida. (2014). The depth studies of game knowledge sharing and Asian game market. Replaying Japan Again: 2nd International Japan Game Studies Conference. Edmonton, Canada. Aug. 2014
- 下一条:[6]Shuo Xiong, Long Zuo and Hiroyuki Iida. (2014). Quantifying Engagement of Electronic Sports Game.Advances in Social and Behavioral Sciences Vols.5-6, pages 37-42. Hongkong, China. Dec. 2014