[4]Shuo Xiong and Hiroyuki Iida. (2014). The depth studies of game knowledge sharing and Asian game market. Replaying Japan Again: 2nd International Japan Game Studies Conference. Edmonton, Canada. Aug. 2014
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- 上一条:[3]Shuo Xiong (2013) The Problems With Modern Japanese and Chinese Game Seclusion From the Outside World and In-Depth Analysis of the Countermeasures. International Conference on Japan Game Studies 2013. Kyoto, Japan. May. 2013
- 下一条:[5]Shuo Xiong, Long Zuo, R. Chiewvanichakorn and Hiroyuki Iida. (2014). Quantifying Engagement of Various Games.The 19th Game Programming Workshop, pages 101-106. Hakone, Japan. Nov. 2014